How will Kusasa build on learners' personal interests?

Soccer_Ball
Kusasa brings to education what every parent knows all too well: children learn best through play. Indeed as a learning methodology play works just as well for adults as it does for children. Does this mean that Kusasa is just frivolous fun? Certainly not. The learning that takes place through Kusasa's modelling projects is hard fun in the same way that learning to walk is hard fun: it's tough but it's irresistible.

Through Kusasa's modelling projects learners will discover and use some of the most powerful ideas in mathematics and science, at first without even realising it. What makes this possible is learners' pursuit of their personal interests.

Kusasa projects tap into the personal interests of learners at different ages: music, cars, motorcycles, dancing, computer games, board games, animals, skateboarding, surfing, fireworks, rugby, soccer, netball, hockey, and more. You name it; Kusasa has it covered.

As learners embark on their Kusasa projects they will begin to think mathematically in the course of modelling objects, organisms or processes that they themselves find interesting. For instance, suppose a learner wants to model the bounce of a soccer ball. First the learner will observe and measure the fall and bounces of a real soccer ball. Then he or she will have to use mathematics to set the acceleration of the ball as it falls, the height to which it bounces first, second, third, and so on. Kusasa brings such activities within the reach even of learners who might normally think of themselves as mathematically challenged.

In creating virtual objects that simulate the action of real objects, learners will engage in real mathematical thinking at a depth that few conventional teaching methods can hope to equal.